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roer

I love the readme on the gitlab page [1]. It feels so.. friendly :)

> This repository contains CAD files for the external shell (surface topology) of Steam Controller and the Steam Controller Puck, under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each.

Feel free to use these to make your own Puck holders, Controller sweaters, or whatever else you want to create!

Your Steam Controller is yours, and you have the right to do with it what you want. That said, we highly recommend you leave it to professionals. Any damage you do will not be covered by your warranty – but more importantly, you might break your Steam Controller, or even get hurt! Be careful, and have fun.

[1] https://gitlab.steamos.cloud/SteamHardware/SteamController

herpdyderp

Sometimes I wonder what we did to deserve Valve and how long it can possibly last.

artyom

It's the other way around.

Valve is the company where we spend a lot of money and they deserve it.

The rest is companies that trick people into giving them money (battlepass! lootboxes!) and they don't deserve it.

People often forget that consumers as a whole are the ones holding the power, and the sad part is that rewarding a company with a good product with your money stopped being the business model and it's now the exception.

xingped

I don't disagree with most of your statement, but Valve has and continues to make lots of money from loot boxes in both CS and TF2. Just want to point out that they do do stuff like that too.

account42

Valve uses battlepasses and lootboxes (i.e. gambling for minors) as much as the worst in the industry. They are far from a good corporation.

Gabe is just better at PR than the competition and gamers are irrationally tribal and will defend whatever they consider to be part of while ignoring all the bad parts.

limagnolia

GOG is pretty good too. I just wish they had better native Linux support.

dvt

I'd like to have an honest conversation about this, but imo Valve is no better than the iOS app store: it aggressively rent seeks and has essentially destroyed the shareware model (which was the best way to discover software in the 80s-90s). It has also willingly been complicit in underage gambling via loot boxes for more than a decade now.

I think Gabe Newell is a visionary for building Steam in 2003, way before Jobs had the same idea, but absolutely everyone and their mother hated Steam back then. I remember the memes on IRC and various forums (and I've been on Steam for a very[1] long time, the first or second day it came out I think). Two decades later, props to them and their useful acolytes for gaslighting the entire gaming community. No idea how Gaben is regarded as some sort of Christlike figure these days, but here we are.

Maybe it's just a "lesser of two evils" thing, as companies/platforms like EA and Ubisoft are the absolute scum of the earth.

[1] https://steamcommunity.com/id/dvxirl/

andrepd

> The rest is companies that trick people into giving them money (battlepass! lootboxes!) and they don't deserve it.

It's really funny to read this given that Valve largely invented loot boxes!

ricardobayes

Yes, true. Same thing with most software companies - they forget 100% of their value logs off at 5pm.

If you're a software CEO reading this, your company value doesn't come from your customers, clients or contracts. It's the people doing the work.

toilet

VALVe are the original lootbox hawkers

benoau

We let kids gamble so much money in games that they don't have to nickel and dime the adults.

franga2000

That's true now, but Valve has been like this since the start, way before skins and microtransactions.

freehorse

Most other companies would still nickel and dime the adults, though.

philipallstar

"We" is the kids' parents, and I would assume it's the parents' money.

nananana9

They also nickel and dime the adults, but only the ones who make the games.

It's fine though, because they're nice to players and they've brainwashed them into giving their money to Valve instead of to the developers who actually make the games they fucking play.

order-matters

to be fair, every gaming company nowadays is also doing this and still choosing go nickel and dime the adults and not do anything positive for the community

Steam lets you trade your items with others. with all the copycats that came out, im not sure any of them allow for you to trade things you bought with other players within the same game, let alone letting them buy it off you for virtual currency you could use to buy other games with

xboxnolifes

Does Valve even own games played by kids anymore? Aren't all of the cs skin traders and tf2 players in their 20s at youngest?

sophrosyne42

This kind of naiive cynicism is exactly why we don't deserve Valve, and will eventually lose companies like them.

doctorpangloss

The problem with Steam is developers are paying 30% to introduce their players to CSGO and DOTA2.

Another POV is, nobody on HN has any idea what he's talking about, it's all vibes.

vjk800

It's just due to one person (GabeN) holding majority of the stock and choosing to run the company this way. Gabe will retire or die at some point and then anything might happen.

undefined

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ZekeSulastin

If your “we” is Australia, you could have implemented consumer protections then sued Valve for ignoring them: https://www.accc.gov.au/media-release/valve-to-pay-3-million...

thrownthatway

That was 9 years ago.

Are they compliant in the Australian market now?

seanw444

Gabe better be immortal.

giobox

I really wish the company would talk more about the post-Gabe transition, or at least begin to give us a rough indication of where the company plans to go.

Those of us who have been customers over 20 years often have a pretty significant investment in Steam content, and Gabe is getting old.

wvbdmp

He’s going to die in a fucking scuba diving accident, I have nightmares about it constantly

blitzar

> what we did to deserve Valve

Privately held company

> how long it can possibly last

Till VC's or IPO day

fnands

Yeah, it seems that it is much easier to avoid enshittification when you are publicly held (and print money)

sonofhans

Valve is what our culture deserves from all corporations. The fact that it seems like such an outlier is an indictment.

gyomu

Our culture only deserves what we feel strongly enough to enshrine and enforce as law.

Americans like to clown on the EU, but consumer protections and privacy laws don’t magically pop up on their own, and businesses don’t all magically act in the consumers’ best interests unless they are legally made to.

giancarlostoro

I just wish they made more games than they currently do. Their games are always nicely polished and unique / creative in their own respect.

coffeecantcode

I agree, but I think two factors are at play here:

1) Valve is not in desperate need for capital, Steam and their older games are money printing machines therefore they don’t feel the need to release new games all the time. This is a pro and a con, they don’t feel the need to release same-y, barely iterative titles to make ends meet which means the overall quality of the games we do get is much higher. But at the same time it’s no telling when Valve just decides the juice isn’t worth the squeeze anymore.

2) the games that Valve do release are always a standard deviation above the other games of that similar genre at the time. Their ability to take a mechanic, or an engine, or a combination of the two and meaningfully expand and revolutionize in that space cannot be understated - and as game technology progresses, making similar impacts at that scale takes longer and is much harder than the previous title. Half Life Alyx was such a quantum leap in VR quality and I don’t think it’s talked about enough. Deadlock takes the MOBA genre to a whole new level in terms of gameplay depth and complexity. I think they’re taking their time with titles and they know the predecessors that came before them.

For that, I’m willing to wait.

hatsunearu

Valve wasn't always like this. They were infamous for never allowing refunds, but due to EU regulations they just did a complete about face and has one of the friendliest refund policies in the ESD business. Probably just behind Costco or something.

legitster

The introduction of the refund made them get rid of their deep discounted flash sales though.

Real OGs remember that you could get fairly new AAA games for a song on, like, a random Wednesday. It was part of the initial appeal of Steam. Those explicitly went away because of the refund policy. https://www.reddit.com/r/Steam/comments/4pnd4p/psa_yes_there... (People were really upset at the time)

Their new refund policy is great, but it wasn't completely free to consumers.

foresto

> Their new refund policy is great,

The "played for less than two hours" refund policy is more of a compromise than great, IMHO.

It works well for games that are quick to run and enjoy. However, quite a few of the games I've played will easily burn two hours on loading, compiling shaders, watching unskippable branding animations (splash screens), tuning graphics settings, setting up key bindings, and working past miscellaneous bugs.

Steam's "play time" clock starts when the game executable is launched, and keeps running during all of that nonsense, even at title screens and menus. Some games have run past Valve's return window before I got even a minute of play time.

It would be nice if one of Steam's widely used APIs (Steamworks?) included a way for a game to register when it is actually being played, as opposed to loading or setting up or sitting at a pause screen. I think this would help with the return window problem, and finally make the played hours count on our Steam profiles somewhat accurate.

mghackerlady

They still have absolutely massive sales, they just aren't random anymore.

At least personally, I'd prefer having to wait a few months and having a good refund policy over more sales

weberer

It was Australian regulations. The EU was happy to do nothing and keep letting us get ripped off.

account42

The EU was just moving slowly as it always does. Action was on the Horizon in the EU as well, which probably contributed to Valve deciding to offer refunds everywhere instead of just in Australia.

butterlesstoast

It feels very much written by a team of humans. Here's to hoping I'm not wrong.

civvv

Not sure about their other departments, but at least in March there was no LLM coding in their Source2 & game teams.

https://x.com/ZPostFacto/status/2035784300575305895

Gigachad

I wonder if these LinkedIn bros know we can all spot their LLM writing clear as day, and it’s repulsive.

account42

LinkedIn lizards have always communicated in non-mortal language forms even before the AIpocalypse. It's probably part of their secret handshake.

kaueg

[random reflection] saying on their gitlab page instead of git page, is comparable to saying on their AWS website instead of Web page? :P

dspillett

It isn't entirely tautologous. You could use the extra word to location the information, if for some reason the link in the footnote somehow got lost or wasn't included in the first place.

weezing

Valve just can't stop winning.

fsniper

I wish more IT companies were like Valve.

CursedSilicon

Valve and Costco are the only two companies I respect anymore

Everybody else could stand to take lessons from them

ZeWaka

Both based in the same area :)

larrry

Valve and Panic should be models for software companies

AmbroseBierce

"Your steam controller is yours, unlike your games, which you have no right to resell, or leave them as inheritance when you die"

protimewaster

I still think it's weird that Valve is viewed as so friendly to gamers when they're probably more responsible for taking away game ownership on PC than any other one company.

Prior to Steam, I used to routinely buy used games, give away copies of games I didn't play anymore, etc. Steam basically ruined all of that.

grumbel

Prior to Steam there was StarForce and other copy protection messing up your OS and DVD drives, and plenty of stuff needed online activation as well. Of the last few physical games I bought, none work anymore, Bioshock couldn't be installed due to lack of patch servers last time I tried and Arkham Asylum failed due to GFWL being dead. Even when everything worked, you often had to manually go hunt for patches, sometimes multiple that needed to be installed in the right order, and that might not even be compatible with the localized version of the game you had.

Still sucks that used games died and the forced game upgrades that come with Steam have their issues too, but PC gaming was a horrible mess before Steam cleaned that up. Heck, I'd rather rebuy a game on Steam than find out what those vintage DVD copy protection does to a modern Windows. Most PCs don't even have a DVD drive anymore anyway.

CursedSilicon

Thank God the publishers had nothing to do with those onerous terms in exchange for using Valves storefront!

Can only hope that Stop Killing Games is the first shell in winning back our digital rights

jandrese

Imagine if everybody did this. You break some stupid plastic part on something? No need to throw it away, just print an exact replacement on the spot. Or maybe tweak it first so it's less flimsy then print the replacement.

kube-system

Sounds like this is just the external dimensions? That's mostly just useful for creating accessories. That's not too special, Apple does this too. https://developer.apple.com/accessories/dimensional-drawings...

nvme0n1p1

Those PDFs are useless.

If you want a purple Steam Controller, you can load Valve's STL into your favorite slicer, 3D print a new shell, transplant the electronics, and you're done.

If you want a purple MacBook, could you do the same with those Apple PDFs?

bisby

This is why I bought a 3d printer.

Headphone piece broke. Replacement was covered under warranty. Once. After that it was $30 a pop from amazon for the replacement part. Both of the parts provided under warranty (it was a set of 2) broke in the same way.

Figured if the parts break that regularly, I would wind up spending $500 in just a few years on replacement parts, might as well just get a printer. The part already had a model available (it was apparently a common issue), and the printed version hasn't broken yet.

I know nothing about making models, so the fact that the community already had the replacement part ready to print for me was a huge win, and Valve doing this basically guarantees that there will be a variety of "Controller stand, with puck slot" and replacement part prints available. HUGE win.

bsimpson

Fusion is a really cool tool to learn.

It's a flavor of 3D modeling called "constraint-based." You've heard the adage that if you give a million monkeys typewriters, eventually one will write something coherent? Constraint systems embody that same idea: There are infinite possible 3D models. You keep adding constraints until you narrow it down to only one possible solution that fulfills all of them.

tdb7893

Large companies obviously are happy to screw their customers in various ways but I've had pretty good luck with smaller and especially more local businesses. I once had a jeweler gift me an ultrasonic cleaner when I asked them how best to clean a difficult to clean ring (presumably they had recently bought a new one).

Caring about the products they make and their customers seems like sorta the default for most people but large companies learn apathy eventually (or maybe it's mostly the companies that prioritize growth this way that become big). I wonder if less top down control at companies (especially by finance investors) would have them be better to consumers.

gh02t

This was always the dream for 3D printing, heck going back to classic Star Trek replicators and other science fiction. Granted, even with these models available it's kinda difficult to print large organic shapes like the main housing shells on most affordable consumer printers so I suspect there might not be too many people actually doing it. However, having the exact CAD files makes designing mods and 3rd party upgrades much easier.

embedding-shape

Going a step further, imagine hardware manufacturers noticing specific defects, then publishing new updated CAD files for a part that lasts better than the last, for customers who already have 3D printers to print their own upgrades/"patches".

bluGill

That can work, but 3d printing doesn't in general make for strong parts (layers). Most of the time you want some form of molding or CNC subtractive machining (either plastic of metal) - while some hobbyists have this, 3d printing is far more common. (and often easier)

numlock86

It sold out in less than an hour. Scalpers are at it again. Units are showing up for as much as $300 in resell-value already. What I don't get is why their shop page just gives me an "out of stock" panel, instead of the purchase button. Why won't they just let me buy and pay it, and have it ship whenever? Is having customers to regularly check for new stock (and potentially missing it) better than ... just having them buy it in advance like a pre-order? I really don't get it. Like wouldn't it even make for a better forecasting indicator when it comes to resupplying?

fxwin

> It sold out in less than an hour. Scalpers are at it again.

"Underpriced good at it again" would be more accurate.

saghm

God forbid a company want to sell something for a smaller profit than they can make by selling it only to the people with that most money

wyager

Is it more moral to allocate goods to the people who are willing to pay the most for them, or to the people who have good scalping bots/happen to get lucky

danpalmer

...in the US. Other countries have stock.

numlock86

As a resident of Germany, I disagree.

Melonai

Yeah I'm pretty sure there's no stock around in every single region, at least according to this: https://www.steamhardwarestock.com/history

Note that they don't check every second so they might miss some smaller restocks (or really orders which got closed and resulted in a few more units being re-added, since the actual stock is fully gone).

I've been trying really hard to get this new Steam Controller, I've been dreaming about playing grand strategies from my bed on the TV, but using a mouse in the bed is awful! This controller is essentially made for me. No luck so far at all the last few days, despite spending quite a few hours checking every few seconds! Region is also Germany. I've given up until the next restock Valve has announced will come "soon", but I'm guessing I'll miss it because there's too many bots aimed at their store page, not even sure why to be frank, are there really thousands of people willing to spend 3x for a singular controller, even if it's a nice one? The market seems to indicate that.

mock-possum

I honestly don’t understand that world. I wanted one, I was willing to drop a hundred bucks on a controller I wanted but did not need - but they messed up the launch, they didn’t have enough supply to cover demand, so I shrugged and moved on with the my life.

Who is actually out there 1) buying up these controllers to scalp them and 2) who is actually buying them at an inflated price from scalpers?

Like what is the point, what fun is there in playing this game… when I’ve already got a controller I’m happy with? You know? Why worry about this?

golph

Valve is "messing up" all launches in my opinion if I go by your definition. They always are out of stock pretty fast. Look at the Steam Deck. To this day you have to check every day (at least in Germany) if there is any stock now.

For the scalpers part; I know a lot of people who would pull out a stack of money for anything Valve/Steam branded. I personally needed a new controller and when I saw the release date I set multiple alarms because at some point you just know how fast they’ll be sold out.

ga_to

In my (german) memory, I could buy my steam deck quite problem free. The supply issues only really started end of last year/start of this year, due to the global RAM shortages. Before that, I can't recall there being availability issues. (at least in germany)

tacocataco

> Like what is the point, what fun is there in playing this game…

I got to ask What made you want to live this kind of life?

He said, "There ain't no rest for the wicked

Money don't grow on trees I got bills to pay, I got mouths to feed There ain't nothing in this world for free

I know I can't slow down, I can't hold back Though you know, I wish I could Oh no, there ain't no rest for the wicked Until we close our eyes for good"

Cage The Elephant - "Ain't No Rest For The Wicked"

https://www.youtube.com/watch?v=e2Z0sON2UPc

wafflemaker

Looks like a super cool feature for disabled players.

Regular controllers are good for people with the default number of arms, legs and fingers. But if you have some kind of disability, it's often pretty unique.

Regular game/computer controllers for disabled folks were pretty pricey last time I've checked.

AFAIK, 3d printing is not that expensive. Many places have hacker spaces or just people who print for almost free.

So I guess it's a huge win for people who need accommodations. I'm very happy for that!

I'm not disabled myself, it was just the first thought I had when I've read the news.

cromka

For disabled players, this is also super promising: https://byowave.com/products/proteus-controller

cheeze

I know that msft gets a lot of (rightful) hate, but mad props for the accessibility controller.

pezezin

> Regular controllers are good for people with the default number of arms, legs and fingers.

And then there was the N64 controller...

protocolture

That third hand really gave you and advantage.

Schlagbohrer

Designed by Aliens on Planet Earth. Manufactured in China.

poisonborz

Even if Valve and Steam is great and overall a blessing for the PC space, I don't like the direction they take with this controller. It only works with Steam, it can't work on a desktop OS without it, despite standard layout. It is a subtle move towards a walled garden.

bsimpson

I'm not sure that's Valve's fault.

Windows is designed for gamepads to emulate an Xbox controller. All those Steam Deck competitors are implemented as an Xbox controller with a partial keyboard grafted on. That's why you need Legion Space or Armoury Crate to make them usable - they tell the controller firmware what keybindings to send for those rear paddles.

InputPlumber serves this purpose on Linux. Without it, you just get ABXY, start, select, nav, and shoulder buttons - the same layout that's been on the Xbox forever, because games don't understand the random partial keyboard that shares an internal USB hub with the Xbox pad clone. Thankfully on Linux, you're not stuck with one durable keybinding per paddle - once InputPlumber unifies that USB hub back into a controller, you can map all its buttons per-game with Steam Input. This controller brings that same convenience to Windows too.

It's not that Valve is making a proprietary controller - it's that the Windows gaming ecosystem assumes a proprietary controller, and Valve doesn't conform to that assumption. Instead, they provide a fully featured controller and let you configure it per-game in Steam. Considering Steam is the launcher most people use for most games, that's a totally reasonable tack.

doodlesdev

Answering a now-deleted answer regarding PS4 controllers working out of the box on Windows:

PS4 controller support on Windows used to be a huge hassle, because you had to install DS4Windows to make it work. Nowadays, Windows automatically downloads the proprietary drivers to make it work, but I'm not sure if that covers the PS4 controller-specific features such as the touchpad, gyroscope, lightbar or if it enables XInput support. I think the PS4 controller situation supports what OP above is claiming.

retired

Can Valve do the same with their controller? Release a Windows driver so that I can use it with my emulators?

lsaferite

Windows supports Generic HID game controllers with 8 axis and 128 buttons already. And a few hat switches. And if your devices needs more than that, you can enumerate as multiple devices if needed. Not sure if there is a HID type for rumble support though. So, there's no reason a Steam Controller couldn't operate without a special driver. Some functionality may require custom software to support though. I have several Virpil controls and the entire setup will function as a simple set of generic HID devices. The only special bit is some software you can optionally run to control advance per-application remapping. I don't have a Steam Controller, so I have no idea if it can show up as a generic HID controller or not.

grumbel

It's a bit more tricky, a Generic HID just gives you a DirectInput device, while reasonably modern games use Xinput. Microsoft never provided a way to map DirectInput devices to Xinput. For Xinput to work a Microsoft specific USB protocol is needed, not a Generic HID device. Many third party controllers have a switch or button combination to switch between XInput and DirectInput modes for this reason.

Microsoft has a new API with GameInput that addresses this situation and allows mapping Generic HID devices onto game controller via config file, but it doesn't work retroactively, it only works for games that use the new GameInput API.

Valve could of course provide a way to switch and emulate other protocols too, just like other third party vendors do, but there is no USB standard that makes things "just work" in Windows when it comes to gamepads, you always need extra drivers, USB modes or other hacks.

On consoles the situation is even worse, modern consoles deliberately lock out any unlicensed third party controller. Playstation3 was the first and last console that supported standard USB controller, while PS5 doesn't even support PS4 controller.

anal_reactor

2 thumbsticks is already 4 axes. Add 2 triggers and it's 6 axes. Add gyroscope and it's 9 axes. That's more than 8. And I haven't mentioned the touchpads.

j_maffe

> Considering Steam is the launcher most people use for most games, that's a totally reasonable tack.

That's exactly how you create a walled garden. You build a garden. Get people in. Then wall it up.

bsimpson

It's an ecosystem problem though.

If all the games respected HID and Valve did something proprietary, I would understand the skepticism. The truth is that most games are engineered with platform integration (e.g. for achievements, controller mapping, etc.), and fallback to the Xbox API. It's reasonable for Valve to sell a controller that takes full advantage of their platform.

Also, Valve's primary OS is Linux-based. There's surely either already a module upstream in the kernel or one is coming soon. That is: open source software to take full advantage of this controller. That's not the same thing as a walled garden.

HeckFeck

That spliced in USB hub looks messy. Does a new controller necessitate Xinput? I assume Windows still supports DirectInput, which was used in the past with more complex controllers. I'd recently brought up "JOY.CPL" in Windows 10. It would hinge on whether DirectInput can talk to games that expect Xinput.

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Aerolfos

Microsoft has made such a mess of controller I/O that they were kind of forced to go with their jank translation layer made from scratch and running with their main product - it makes sense, especially built up piece by piece

Of course now that they've made controllers work properly, they'll use that work to support their own controller, and in particular enable features like analog triggers + gyro aiming + rumble (xinput can't do these simultaneously), extra buttons (xinput can't do this), and the trackpads (you guessed it).

And it is Windows, because on Linux the controller does work without Steam if you get the right drivers. It doesn't get the full features but it's functional as a gamepad, at least.

ZekeSulastin

> It doesn’t get the full features but it’s functional as a gamepad at least

So it’s the controller and not Windows then, if partial functionality is okay (which seems fine to me).

Crespyl

For the OG controller on Linux, it was/is possible to use third-party open source software like "sc-controller" to map the pads and rebind things the way Steam does, without needing Steam running.

I don't have any reason to believe that similar projects won't work for the new version.

preisschild

Not really, just things that haven't been implemented in drivers yet.

foresto

> It only works with Steam, it can't work on a desktop OS without it, despite standard layout.

This review says otherwise:

https://www.gamingonlinux.com/2026/05/the-new-steam-controll...

> Using The Steam Controller Completely Outside Of Steam

> [...] However, at least on the newly released Fedora KDE 44, the system does appear to detect it as a basic gamepad out of the box.

> [...] I installed LIMBO from GOG with GE-Proton and it worked great even with vibration.

More example games are described there as well. A few apparently get confused by the Steam Controller presenting itself as a game controller, a keyboard, and a mouse, but most seem to be fine.

Those tests were done on Linux. I wonder if it's any different on Windows.

graynk

it is different on Windows, yeah. it presents itself as several keyboards and mice and does not work as a gamepad.

on Linux I think there's a kernel level driver, but I'm not sure

nerdjon

> It only works with Steam, it can't work on a desktop OS without it

I was very curious about this, No video I saw even said anything about the Steam Software being needed, and is extremely disappointing, on my computer I make a point that I only have steam running if I am playing a steam game. If I am not it is not running and it does not auto start.

Now if it works with steam closed, I am slightly more ok with it but I would love a driver that is not coupled with Steam.

Though I do think it aligns with Valve’s initiatives lately. I don’t think I would go so far as to say walled garden but SteamOS is clearly geared towards using the Steam Store for everything (sure it has desktop mode, but the focus is clear) and their half assed Windows support (despite promises) on the Steam Deck.

Don’t get me wrong, Valve has done a lot of good but I do worry at how quick we are to defend them. I mean I even see people defending their rumored use of AI saying things like “well if there is any company I would trust it would be Valve”. Yeah that won’t backfire.

Edit:

Wait, it won’t even work with a game if it isn’t launched through steam? Are the other comments correct? If that is true, Yeah that is a big nope for me and of course more are not talking about it.

I refuse to let steam or any software run that is not related to my current task.

Why do we criticize Razer for shady practices with their hardware and software but it is fine that Valve did this?

somat

I expect it to work fine without steam. Nobody is going to invest in a completely propriety comms protocol. it will probably be usbHID and a usb keyboard descriptor(or whatever the bluetooth equivalent is). Instruct your usb attach code to attach it as a game pad and it will work fine.

However, the configuration utility for it is part of steam, it is a highly configurable controller, so much so that it could be argued much of it's utility is lost without this configurator.

eNV25

This is a windows issue, not a hardware issue.

nerdjon

I don't buy that argument completely, nothing would be stoping them from just not bundling the drivers with Steam and also not requiring that I launch games through steam (if that is true).

While we could argue about the state of Windows, Steam also did not have to engineer it this way and the requirement of launching through Steam feels deliberate.

From what I can find, as others have mentioned, the 8BitDo controllers don't require Steam to be running to work. I presume the PS5 controller likely also does not (I will test this later)

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ux266478

It's a specific Windows issue too, and not unique to the steam controller. Xinput doesn't work with generic USB controllers, because you know, Microsoft. Hence why you need cope software for Sony controllers.

Valve does deserve criticism for the royal pain certain things are though. For example non-technical users will absolutely struggle to get Proton working without Steam, the process in doing so is purposefully kept undocumented and esoteric. There's 100% a little bit of undesirable obfuscation Valve does to push you towards just using Steam to run their OSS. It's definitely non-Free in the purist sense.

mitkebes

It does work as a keyboard/mouse without Steam. The idea is to have it default to something you can navigate the OS with until you launch steam big picture mode.

The original steam controller had a program to allow users to map the controls without steam, hopefully it will add support for the new one as well.

hurricanepootis

I have an OG Steam controller.

On Linux, whenever I connect to my computer without steam running, it will show up as a standard USB HID device. This means, funny enough, I can use the trackpads like a mouse n stuff on my desktop environment.

However, SDL3 (and SDL2 via sdl2-compat and SDL1 via sdl12-compat with sdl2-compat (lol)) supports the steam controller. This means that, without using steam, I get native gyro support and stuff in software like Ryujinb and Citron.

Furthermore, at least on linux, there is sc-controller which is a userland driver that makes the steam controller present itself as a standard Xbox controller. Of course, this means you aren't gonna be able to use the fancy features directly in the game, but it does mean for software that doesn't use SDL and isn't on steam directly, it will act as an FOSS alternative steam input layer. Also, it even has Cemuhook motion server. This mean before SDL3 added gyro support for the steam controller (giving any emulator using SDL3 and SDL2 via sdl2-compat gyro support native), you could have still used gyro controls. Also, with Proton now, I think there is a flag to tell Proton to use SDL input method instead of steam input. I think this means (i have to test it), that you can use SDL to use steam controller with proton outside of steam.

I think on windows, we will see something like sc-controller.

AngryData

I do wish there was some kind of stand-alone driver for it. But I think part of the problem is also Windows themselves whos gamepad support is a pile of dog crap for anything that isn't a direct xbox controller replacement. Even retro gamepads pretend to be an xbox controller because they know if they don't 90% of games will be broken.

Fire-Dragon-DoL

Kinda. SteamOS is open source, so it's not really walled.

It's possible they deferred making generic drivers to release faster and those will come out later,kinda like steamOS windows drivers came out later

tapoxi

The driver exists in the proprietary Steam client, not in SteamOS itself.

ux266478

> SteamOS is open source, so it's not really walled.

SteamOS is technically licensed under GPL, but Valve has yet to release the source code for 3.0 (4 years ago...)

The last activity in the public kernel repository was 9 years ago.

hju22_-3

Where do you see that SteamOS Holo is GPL3? A package is not required to be GPL, and most of SteamOS is a customized arch installation, there's no guarantee that SteamOS itself is GPL. And which repo are you talking about, I don't see it on their gitlab for SteamOS Holo?

drakythe

As someone else said, the driver is in Steam, not SteamOS. Even on a Steam Deck you have to run Steam in desktop mode to have the buttons on the deck work.

throwaway314155

> Even on a Steam Deck you have to run Steam in desktop mode to have the buttons on the deck work.

That's not true. You get a reduced functionality controller with trackpads that can still be used to start steam back up.

noitdoesnt

You don't need SteamOS. This is strictly a Windows issue and the controller works fine on MacOS and Linux.

maccard

Does that mean that chrome for non standard behaviours are ok because chrome is open source?

nkallen

Here is the model viewable in a web browser, for anyone interested https://share.plasticity.xyz/r/BDt8nFGQYVsdhi-v5SHSOn6jtBQUV...

vablings

"FILE_DESCRIPTION((''),'2;1'); FILE_NAME('IBEX_SOLID','2025-11-20T09:57:55',('stevec'),(''), 'CREO PARAMETRIC BY PTC INC, 2020454','CREO PARAMETRIC BY PTC INC, 2020454','');"

Glad to see that valve is using the best CAD software :)

rjsw

Using a data schema standard that was withdrawn in 2005.

vablings

Nothing wrong with AP203, it has the most support in other software's. Obviously AP214 would be nice for colors but the model is probably shrink-wrapped (AP242 is not needed, nobody needs PMI)

Just because it was withdrawn in 2005 does not exclude its wide use in industry

rjsw

They are not even using the newest version of AP203.

  #93459=APPLICATION_PROTOCOL_DEFINITION('international standard', 'config_control_design',1994,#93458);
I will feel free to ignore comments on AP242 from PTC if they can't be bothered to use it.

malfist

>2020454

And the latest!

Schlagbohrer

As long as we are doing controller chat, I want to reminisce about the original Xbox Elite controller with replaceable batteries. Very expensive but the weight was nice, the replaceable buttons and joysticks were great, and the replaceable batteries meant that a rechargable battery wasn't going to degrade overtime and make it unusable.

Unfortunately it had some real flaws. The back buttons weren't supported even on windows, I had to use 3rd party software like REWASD to map them to keyboard keys. And despite the high cost of the device, the rubber on it degraded and broke off pretty quickly. And the controller didn't have backlit buttons!

hydrogen7800

I downloaded one of the models, but it is only the outer mold line, with no internal features. Not sure how useful this is to someone who needs to replace their shell, or modify it.

meigwilym

I believe it's for people who want to design enclosures, stands etc for their controllers

montecarl

They also did this for the original steam controller, which I used a lot. When the back panel broke (its a trigger and battery cover) I was able to 3d print a replacement that has held up great.

https://steamcommunity.com/games/353370/announcements/detail...

Findecanor

I sometimes watch "Ben Heck Hacks" live-streams rebuilding game controllers for people with disabilities [1]. People like him are what these files are for.

1: https://www.youtube.com/@BenHeckHacks/streams

marvinified

Great news! Open-sourcing the CAD files under Creative Commons is a wonderful move by Valve, enabling the community to create custom modifications and accessibility adaptations for the Steam Controller.

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