Brian Lovin
/
Hacker News
Daily Digest email

Get the top HN stories in your inbox every day.

gumby

This just lists what they do support, not what they leave out compared to the free alternatives. Here's a better chart -- look at all that red in the Apple clang column: https://en.cppreference.com/w/cpp/compiler_support

I don't understand why they deviate so much from mainstream clang. I think they'd be better off being closer to the trunk. TBH I don't really understand why they have their own tree at all.

saurik

FWIW, I don't know how much they actually "deviate" (and in fact I do think they have a bunch of likely-needless changes) but they definitely lag a bit what they ship, so the core issue is just that they are behind a version or two, so the differences are almost entirely just "the stuff introduced in clang/libc++ 15/16+" with maybe one or two backports. If it makes you feel any better, the Android NDK copy of clang isn't far off of upstream clang and yet they also often are shipping a slightly older version... it just doesn't warrant its own column as they expose the underlying clang version number, while Apple does this really really annoying thing where the version number of clang is hacked to report a version number based on the Xcode release cycle (so the moral equivalent would be if Android NDK r25c modified clang 16 to report version 25... they don't do that, so they don't really need to be treated as their own compiler ever.)

Someone

I think Apple’s clang is the one they build the OS with, and they don’t want to run the risk of introducing a compiler bug late into a project.

So, they pick what’s current early in a project and stick with it.

They may add a few backports of bug fixes to that, but that’s it.

IMO, that’s a good strategy.

_eojb

Contrasting opinion, it's a terrible strategy. Limiting the entire ecoystem of devs on your platform to features that have not only shipped but stabilized over 5 years prior on other platforms is nonsensical. Compare to MSFT, which is frankly ahead of the curve when it comes to compiler feature support, and even has the entire STL open sourced.

lenkite

Compiler version used to compile the OS mandating same compiler version to compile all apps for the OS is a very head-scratching strategy.

pjmlp

Unless it changed, tracking down what Android NDK ships is even worse, tracking down git hash codes to guess which clang was imported into NDK rXX.

pjmlp

Update to myself, not only it hasn't had a release since July 2022, we are suppose to track down which LLVM 14 release, the hash clang-r450784d actually maps to, like always.

https://developer.android.com/ndk/downloads

aseipp

They have definitely in the past added features that they later released as part of product launches and then upstreamed, e.g. ARM64 backend or more recently -fbounds-checks (which I think will be in the new Xcode?) Other things I don't think they ever tried to upstream e.g. I think watchOS bitcode might have been special. In the end it's basically the same reason anyone maintains a fork or a set of patches; better integration and prioritization of the things you need for your products and more control over risk, etc.

It would always be nice to slim the differences and get new releases faster though, of course.

pjmlp

They only need enough for Swift, Objective-C(++) and Metal Shading Language implementations, alongside IO and Driver Kit, the key places where Apple's ecosystem makes use of C++.

Then they used to have the integration of blocks (C extension for lambdas) into the respective frameworks, and their own bitcode format was more stable than LLVM bitcode (deprecated now, most likely fed up with the bitcode fork).

trebel

This wiki seems somewhat out of date. For example OP lists support for P2362R3, but the wiki has that as red.

gumby

cppreference is indeed a wiki so you can update it if you’d like. Usually the compiler maintainers do.

Athas

Does anyone know why the clang that comes with macOS does not support OpenMP, even though upstream clang does? I use OpenMP to teach basic parallel programming, and it is really annoying that the macOS users have to install another compiler to get it working.

(The problem is exacerbated by the ridiculous fact that macOS includes a 'gcc' alias that is not in fact GCC, and which risks shadowing a proper GCC that the students install themselves.)

cpgxiii

When Apple initially moved to clang instead of GCC, clang did not support OpenMP. Apple chose vendor lock-in with Grand Central Dispatch (in the same way they would chose vendor lock-in with Metal years later) rather than invest the time in the existing work on a competitive clang OpenMP implementation.

I think the track record of Apple on supporting anything standardized speaks for itself (see OpenGL, OpenCL, OpenMP, C & C++ features, etc) - Apple gives as few fucks about cross-platform development as possible. Apple sees its platform being so valuable that developers will jump through whatever hoops Apple puts in their way, and largely their developers put up with this.

cornstalks

OpenMP vs GCD? That’s apples and oranges. They’re not even in the same ballpark. I can’t fathom how GCD fills the same needs OpenMP targets, nor can I see how GCD is Apple’s “no” response to OpenMP.

And GCD is open source (not sure when the source was first made available, though). It even supports Linux (thanks to Swift) though that’s recent.

cpgxiii

OpenMP and GCD are very different in some ways, yet very similar in others. Both provide threadpool-based parallelism, and both provided "managed" parallelism well before C and C++ gained standardized parallelism via std::async/std::future/std::thread. If you want vendor-supported threadpool parallelism on MacOS, GCD was the singular answer for years. They aren't exactly compatible, but neither are Cilk or TBB to OpenMP, yet all of these approaches can be used to perform a similar subset of parallelized operations.

libdispatch is open source, and available on Linux, but I can't see any reason to use it versus the alternatives of TBB and OpenMP, unless you were trying to port an application/library originally written for MacOS/iOS.

trelane

> Apple chose vendor lock-in with Grand Central Dispatch

I will note here that this vendor lock-in is one of the (if not the) main reasons Apple et al. moved away from the GPLed GCC.

The ability to lock in users is the central difference between open source and Free Software.

As such, this is WAI from the Open Source perspective.

cpgxiii

This isn't necessarily a free software versus open source issue. Apple could have just as easily continued to ship a GCC version with OpenMP disabled. Sure you could build your own with-OpenMP GCC from source, just like you can build MacOS-compatible upstream Clang from source now. But third-party dev tools will always be a pain and an additional barrier to use.

There are a couple of notable examples of major software shipping OpenMP-using code on MacOS, namely R and Matlab, but the structure of these projects means that few of their users have to encounter the complexity of getting an OpenMP-supporting toolchain working. Not so easy for a library author where nearly all of your users will need to use a special toolchain.

BlackFingolfin

OpenCL was created by Apple...

typesanitizer

I don't know the answer to your original question, but based on this StackOverflow answer (https://stackoverflow.com/a/60564952/2682729), it seems like a small compiler wrapper should do the trick to get the same experience across platforms without having to install another compiler.

Depending on the platforms you need to support, a more heavyweight but more reproducible solution would be to use a fixed LLVM toolchain, say using Bazel.

cozzyd

The parallel versioning scheme of apple clang is truly annoying, as it often interferes with feature detection macros

sanjeetsuhag

No std::format? Or am I just not searching for the right thing?

meragrin_

No clue what it will appear as once it is there, but I'm not seeing it listed as Apple supported in the cppreference table either. It is listed as "Text Formatting" there.

https://en.cppreference.com/w/cpp/compiler_support

theirixhn

Finally, it's great that Apple added library support for ranges and PMR (memory resource) support. Currently, with a stable Xcode, you are living with clang 14. Link [1] is helpful for matching clang versions and placing preprocessor guards. Many new features (like pmr) were available in 'experimental' headers but not implemented in libc++ or any experimental library that lies nearby 'libc++'. Usually, I expect an experimental library like libstdc++fs that contains the implementation of experimental features. Starting with Xcode 15, I have seen a 'libc++experimental.a' library in a package. Could someone confirm the existence of this library in a beta installation?

[1] https://en.wikipedia.org/wiki/Xcode#Xcode_11.0_-_14.x_(since...

jcelerier

> and PMR (memory resource) support.

note that this sadly will require your users to use a macOS version that isn't even released yet (or rebuild your own libc++) as Apple ties libc++ to the OS releases. when I see the amount of people around me still on 10.x...

theirixhn

Thank you, good point.

It is a small note "Minimum deployment target" at the original article. Seems like features tied to target OS are: PMR, filesystem, to_chars/from_chars and newest atomic-based synchronisation primitives.

jcelerier

std::variant and std::optional also don't work below 10.14

cryptonector

TIL about P2327R1 (De-deprecating volatile compound operations) [0] and the earlier (P1152) deprecation of volatile compound expressions due to those giving the incorrect appearance of atomicity. I'm shaking my head. The `volatile` keyword has a very specific and useful meaning, and P1152 should never have happened.

[0] https://www.open-std.org/jtc1/sc22/wg21/docs/papers/2021/p23...

saagarjha

Neat! I kept pestering them about how to figure this stuff out and hopefully they got enough people doing it that they finally made a page for it.

rgovostes

When did they start calling it Apple Clang? It was Apple LLVM Compiler for the longest time.

todd8

As far back as 2007 it was called clang. I'm not sure if it was called clang internally before that. See the seventh slide in the linked presentation.

https://web.archive.org/web/20190403123249/http://llvm.org/d...

rgovostes

Apple has publicly referred to the compiler that they ship with Xcode as the "Apple LLVM Compiler", even though the command line tool was still "clang". E.g., `clang --version` might have reported "Apple LLVM version 7.0.0 (clang-700.1.76)" instead of what it says now, "Apple clang version 14.0.3" on my system.

MacPorts suggests that the --version string changed in Xcode 11 with macOS 10.14 Mojave, but I don't know if the Clang name was reflected in the Xcode GUI at that point. https://trac.macports.org/wiki/XcodeVersionInfo

abhibeckert

They're not the same thing.

Clang is a compiler for C and C++ and Objective-C and Objective-C++.

LLVM is the underlying technology which is used by clang, but it's also used by other compilers (e.g. Swift uses LLVM, and some major JavaScript compilers as well).

Neither is owned by Apple - they're open source projects with contributors from Microsoft, Google, ARM, Intel, AMD and many others.

rgovostes

Apple has publicly referred to the C/C++/Objective-C compiler that ships with Xcode as the "Apple LLVM Compiler", apparently a marketing name for their variant of Clang. I was commenting on the fact that the linked article refers to "Apple Clang" which is a deviation from a long-standing practice. I understand the difference between Clang and LLVM; I've committed to both.

classified

> De-deprecating volatile compound operations.

Thank goodness. Those deprecatios are a pain in the butt.

leni536

I kind of understand that for embedded. Where do you need to use it when targeting MacOS?

ERUIONKP

[flagged]

Daily Digest email

Get the top HN stories in your inbox every day.