Show HN: AI generated puzzles from Wikipedia articles
12 comments·November 24, 2022
I had completely forgotten about this until you mentioned it! Perhaps the first screenshot (excluding the cover art) at this link will jog someone else’s memory: https://www.kotaku.com.au/2020/07/encarta-mindmaze-94-95-the...
I have such a soft spot in my heart for Encarta. It really was “knowledge at your fingertips” and so approachable for people of all ages. I archived a copy of the last release (2004, I think?) to share with my own kids someday.
Encarta is so engrained in my mind that when Azure announced a new comprehensive security portal or whatever called “Microsoft Entra,” each and every time I would log in to the Azure Portal and see the banner for that, I would do a double-take and think it was some new knowledgebase-as-a-service offering Microsoft came up with and dared to recycle the venerable Encarta brand for.
It's getting absurd. Now we are training humans on how to instruct AI better. Are we becoming ourselves AI now?
PS: Great game! I recommend you get a separate domain for it. Makes marketing so much easier.
Yes! i think games like this could be useful for training aesthetic and relevancy output from the models.
Actually implementing that kind of feedback is beyond my skills with machine learning though!
save the data and give it to someone else who can use it? just keep it anonymous.
isn’t the top score 4, as in N out of 4?
doodle:ai - Game #22 - 4/8
doodle:ai - Game #17 - 4/7
I don’t get it, 4/8? I see there are 8 valid answers but you can select only 4, or is there a time limit?
Hey! Thanks for playing the game.
This ratio is describing the game shape (the games are automatically generated and they are all different depending on the wiki article content). 4/8 means that you needed 4 answers out of 8 for example. Having to select 8/8 is too hard and not fun for a game imho.
Some games have only 2 "answers" in total, so then i make you select all the correct answers, otherwise it's too easy. So the game shape would there would be 2/2.
There may be bugs of course. I'll take a look at that number later. I agree it's a bit confusing but I was trying to make the game more usable. It's tricky when the content is dynamic.