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yamaneko

Watabou has created many great projects. Besides the already mentioned Pixel Dungeon, check out these other generators:

- Neighborhood generator: https://watabou.itch.io/neighbourhood

- One Page Dungeon: https://watabou.itch.io/one-page-dungeon

- ProcGen Mansion: https://watabou.itch.io/procgen-mansion

- Village Generator: https://watabou.itch.io/village-generator

- Perilous Shores: https://watabou.itch.io/perilous-shores

- Castle Generator: https://watabou.itch.io/castle-in-the-mist

- Fantasy Manor: https://watabou.itch.io/fantasy-manor

- Rune Generator: https://watabou.itch.io/rune-generator

And there are many others in his profile.

Rebelgecko

If you like these you might also enjoy some of Lingdong Huang's generators.

This one is my personal favorite, some day when I have the time I want to hook it up to an e-ink display: https://shan-shui-inf.lingdong.works/

homarp

earlier discussion: https://news.ycombinator.com/item?id=23469233 with link to source code

spelunker

These tools are great, and a little amusing sometimes. Description from a generated dungeon:

> Long after the Blind Lady's fall the den remained deserted. Currently it is overrun with eagles, which don't care about the history of the place. Rumors say that a legendary looking glass Torthos-Tyroth is hidden here.

Darn eagles.

samwillis

Love these sort of things.

It’s been on HN a few time before but Townscaper by @OskaSta on twitter is also brilliant. He’s worth following as he documents the development of the projects he’s working on, currently a new island generator. Really interesting intersection of algorithms and art. Often shares other peoples work to thats super interesting, I have a feeling he may have retweeted something about this city generator but not sure if it’s the same one.

https://mobile.twitter.com/OskSta

https://www.townscapergame.com/

Edit:

Yes, it is the one Oskar has retweeted, this is the creator: https://mobile.twitter.com/watawatabou

BMorearty

I discovered Townscaper a couple weeks ago. It’s relaxing to play with and I have been enjoying building a reproduction of Mont-Saint-Michel...until yesterday when I ran into a limitation in the iPad version. :( According to Oskar’s reply, I can get either the height I need or the width I need, but not both. https://twitter.com/moreartyart/status/1493073923251994628?s...

tshaddox

I wonder if these limits actually do some client-side performance analysis, or if they just have all iOS devices hardcoded with those low limits. An iPad Pro is likely significantly faster than a whole lot of laptops used to play Townscaper.

blacksmith_tb

Same author as this one[1] on Itch.io too, I think?

1: https://news.ycombinator.com/item?id=17925666

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oliyoung

Townscaper just got a wider release too from just being on PC for a long time, it's on iOS/Android and on Xbox Game Pass too. Wonderful fun.

barbecue_sauce

Also been on Switch for a while.

EcqyLUX5i

If you like this, you need to check out Azgaar's Fantasy Map Generator: https://azgaar.github.io/Fantasy-Map-Generator/

It generates a complete, customizable fantasy map with towns and factions. It also integrates this city generator.

ruytlm

Big fan of Azgaar's - used it to build the world for my campaign. If anyone else who used it had issues a while back with an update (around 1.6) where biomes started showing over water, the solution is to clip water in the Styles tab for Biomes (per https://www.reddit.com/r/FantasyMapGenerator/comments/pygnkn... ).

Strong recommend, though takes some learning.

jdkee

webmaven

Huh. Wonderdraft seems similar to Inkarnate:

https://inkarnate.com/

mcv

You can zoom in! And edit! This is really cool.

drusepth

Other cool generators from other creators also (in addition to those already posted, copied from [1]):

- Azgaar's Fantasy Map Generator: https://azgaar.github.io/Fantasy-Map-Generator/

- Oskar Stalberg's City Generator: https://www.oskarstalberg.com/game/CityGenerator/

- donjon's Fantasy World Generator: https://donjon.bin.sh/fantasy/world/

- Myth Weavers Dungeon Generator: https://www.myth-weavers.com/generate_dungeon.php

[1] https://www.fiction.tools/#worldbuilding-map-generators

Pawka

This is beautiful! And must be even more beautiful from technology side.

I have recently became interested into procedural generation as my free time hobby. As a backend software engineer I was looking for a side project with no commitment. Which would be flexible to apply different types of technologies, boring and interesting at the same time. "The Forever Project" [1] article describes motivation behind it.

Since I had no experience with Rust, game development & procedural generated stuff, combining everything sounded pretty covering my "Forever Project" theme. I'm currently going through Rust Rougelike tutorial[2] to get basic understanding how games are being developed & maps are generated. I like the tutorial a lot because it covers so much different topics. From game dev, few libraries, to different approaches of maps generators.

There is a lot of content there but I'm already raising questions to myself where to look next? What should I learn & focus so I could deepen my knowledge in procedural generated content? I understand I always can read random tutorials (what I'm doing) and try to glue something from them. But maybe you have advises or more guided content as books, long tutorials, courses?

Thanks.

[1] https://heredragonsabound.blogspot.com/2020/02/the-forever-p...

[2] https://bfnightly.bracketproductions.com/rustbook/chapter_0....

mysterydip

That rust tutorial looks like a good place to start. RogueBasin has a good set of articles covering different aspects of roguelike building, including procedural generation: http://roguebasin.com/index.php/Articles

There's also this port of "the complete roguelike tutorial" from python to rust: https://github.com/tomassedovic/roguelike-tutorial

_Microft

Here's a pointer: once you have entered "warp" mode from the context menu, options in the "Menu" menu change and you can choose in which way you want to modify the map.

jamespwilliams

Also scroll on the mousewheel to increase/decrease the radius of points to warp.

And also check out the Style menu! I like some of the alternative colour schemes.

The level of detail in this is impressive.

ninju

Yeah...everything is accessed from the MENU button

Refreshing the page does not generate a new map

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sklargh

This tool generates most of my cities for my tabletop games (OSE [B/X]). He has a fully integrated system that can take you from territory to town level. It's really impressive stuff.

Also saves refs like myself hours of (very poorly done) sketching.

Patreon: https://www.patreon.com/watawatabou

tornato7

Check the sidebar on /r/proceduralgeneration if you want to see some great projects like this! We used to have a monthly contest and some of the entries were extremely impressive!

amenghra

One of my all time favorite fantasy map generator: https://rawgit.com/wlievens/scallywag/master/index.html

(source is here: https://github.com/wlievens/scallywag)

boiledbuns

It's been a while since I've seen this name! They also authored a roguelike titled pixel dungeon [1] which I've sunk countless hours into when I was in high school. I suppose city generation not too dissimilar to dungeon generation

[1]: https://watabou.itch.io/pixel-dungeon

blacksmith_tb

Which also gave rise to a million remixes / embellished versions, Shattered Pixel Dungeon[1] remains my fave roguelike on mobile!

1: https://shatteredpixel.com/shatteredpd/

howlin

"watabou" is already famous for Pixel Dungeon, one of the best Rogue-like games for mobile. It's inspired many forks as well.

This project looks to be on the way to another interesting contribution to OSS.

primax

Obligatory link to Pixel Dungeon: http://pixeldungeon.watabou.ru/

100pctremote

Another developer of interesting generators in this vein is Martin O'Leary (twitter.com/mewo2).

Metropologeny: https://twitter.com/metropologeny Uncharted Atlas: https://twitter.com/unchartedatlas

https://mewo2.com

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