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rjzzleep
alickz
Consumers need to demand better refund systems from the big console makers.
On Steam if you don't like a game, or if it doesn't work for you, you can get a full refund no questions asked as long as it's within 14 days and with less than 2 hours playtime. In certain circumstances they even give refunds after 2 hours playtime (e.g. you spend 2+ hours debugging the game and trying to get it to run)
This should be standard in games, including console games. It benefits the user AND the developer, as I've taken way more risks on games on Steam knowing if I don't like the game I can always return it, which leads to more devs getting my money and me playing games I otherwise wouldn't have.
3pt14159
> It benefits the user AND the developer
Notably it benefits good faith developers. I.e., the developers we actually want making games. The developers that lose under this model are the ones that make poor quality games.
Though I admit it does not solve every dark pattern.
AnIdiotOnTheNet
Kinda, but it also incentivizes bad-faith gamers, which in turn disincentivises good-faith developers. There are a lot of games out there with a <2hr play time that are perfectly fine games priced very reasonably, and a 2hr no-questions-asked policy is unfortunately often abused to return the games after completing them. The effect this has is that developers are incentivized to add filler content or just not produce a game at all.
Perhaps such a system could work if it were based on a percentage of time-to-complete, but I have no idea how one would objectively determine that, especially before sale.
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rickosborne
> On Steam if you don't like a game, or if it doesn't work for you, you can get a full refund no questions asked as long as it's within 14 days and with less than 2 hours playtime.
There's a hole here: that 14 days is from time of _purchase_ not _access_.
I preordered _Humankind_ a month or two before launch, because it was listed as supporting MacOS. At launch, it didn't. It didn't get Mac support until 3 weeks later, even though that functionality was barely alpha quality with huge graphics and playability bugs. (Even today, months later, Mac support is barely at beta quality. And if you're on M1 you've got to manually configure the app for being run on Rosetta.)
I waited 12 days after launch before giving up and requesting a refund. That refund was denied, because they had taken my money months before. Steam support was unmoved by my assertion that the developer was flat out lying about Mac playability, and that I literally had no way of playing the game as advertised.
Be careful with your preorders, y'all.
gamblor956
That doesn't sound right. I've pre-ordered a game via Steam and gotten it refunded after launch many months later. For pre-orders, the refund clock starts ticking at launch...unless the game includes early access.
Sverigevader
>Refunds on Pre-Purchased Titles
>When you pre-purchase a title on Steam (and have paid for the title in advance), you can request a refund at any time prior to release of that title. The standard 14-day/two-hour refund period also applies, starting on the game’s release date.[1]
I'm not going to debate you on the importance of being careful with preorders, especially outside of Steam, but this is the case as it stands right now.
I do however remember reading something like your scenario a long while ago, perhaps even so far back as to the beginning of Steam Refunds.
KennyBlanken
> Consumers need to demand better refund systems from the big console makers.
Nope. Don't let them self-regulate. They had their chance, free market blah blah blah.
We need to demand legislators update consumer protection laws for all this "you don't own, you rent" crap, because it's become way more pervasive than just video games and movies.
Heated seats in BMWs are now a "service"; I wish I were joking. And Tesla full self driving and supercharging, even though they are purchased features, do not pass to a new owner if the car is sold.
girvo
That refund system for Steam only exists because the ACCC forced them to comply with Australian consumer law.
And Valve still punish Australia for that by refusing to sell hardware here directly. No Index or Steam Deck for us.
Wowfunhappy
The only problem is that—ironically for a thread about the problems of DRM—this forces stores to implement some type of DRM scheme. GOG can't reasonably offer as generous a refund policy as Steam, because once you've downloaded a game, there's no way to give it back.
throaway46546
Ironically GOG has an even more generous refund policy.
>You may request a refund for a product up to 30 days after purchase, even if it was downloaded, launched, and played.
pteraspidomorph
It's legally mandated in the EU.
https://europa.eu/youreurope/citizens/consumers/shopping/gua...
salamandersauce
Except not for software or digital content once you've started downloading it. From the FAQ on the site you linked:
"If you purchase digital content - such as music or a video online - you cannot withdraw once downloading or streaming has started, if you previously agreed that you would lose your right of withdrawal by starting the performance."
That's how Nintendo of EU gets away with not refunding. You started downloading it so no returns.
BlueTemplar
Ah thanks, I forgot that it was the bare legal minimum... (Which they only first did after being threatened being kicked off the Australian market, I guess that the extension to 14 days happened later for the same reason for the EU market ?)
Do you think that Steam is even failing that, with the extra requirement of maximum 2 hours of online play ?
(Compare with GoG, where there are no online play requirements, since you can just play and even install all games offline.)
darkteflon
Honestly all of the refunds I’ve done on Xbox have been completely painless.
alickz
That's great to hear. From their website[0] it seems they have a very similar policy to Steam, except their playtime criteria is a bit more vague. But still good to see.
Sony on the other hand void any refund once you _begin downloading the game_[1], which is ridiculous.
[0] https://support.xbox.com/en-GB/help/subscriptions-billing/bu...
[1] https://www.playstation.com/en-ie/support/store/ps-store-ref...
JadoJodo
On the other end of the spectrum is Sony. Of the several times I've called in seeking a refund due to a game's (lack of) performance, only twice have I reached a live person within the 60-minutes I allotted to wait in the phone queue. Their chat support is also terrible, responding with generic "We don't offer refunds"-type messages regardless of the issue.
jug
I heard it was pretty easy to get refunded for Diablo 2 Resurrected by Microsoft on Xbox at least.
sph
Stop giving these hacks money, it's fucking easy. I love Diablo 2, but the current Actiblizzard can go bankrupt before I enable their shitty practices and my purchase figures on some MBA's slide as a positive signal that customers are happy, let's keep doing what we're doing. Yes, that's what your $50 you've written off are doing.
It's not rocket science, especially in the current golden age of gaming, where there's plenty of excellent choice on indie, AA and some AAA publishers portfolio.
Yet people keep complaining and then lining up to buy the latest Battlefield and CoD and shitty remaster.
ryandrake
Exactly, it’s like Frog And Toad. “These game companies must be punished so they stop abusing customers!” cried Toad as he bought another game.
cultofmetatron
if you're looking for a good alternative to diablo, I highly recommend the torchlight series
juanse
Thanks for sharing this. Diablo 2 was an amazing experience back in my youth. I was decided to make the purchase. But this is a no deal.
pixel_tracing
Just a note I had an amazing experience with D2: Resurrected after they fixed their shit a bit.
iqanq
I don't understand. Have the servers been down ever since?
jug
It had severe launch issues that was long ongoing even for 1-2 months. It's much better now though and they are still optimizing it with the latest row currently in testing, which I think may solve these issues for good.
The problem as I understand it was an architectural decision to remove the realms (regional groups of servers like USEast/West/EU/Asia) of Diablo 2 "Classic" so that everyone can play with each other. More fun that way, right? However, Diablo 2 has pretty lousy netcode (consider it's two decades old!) and turns out that one does not simply rewrite it to sync your heroes regularly to a centralized location as you played, turning out to cause a terrible bottleneck. Many such sync requests seem to have just straight out failed at peak hours, with characters losing hours of gameplay or even losing the characters altogether!
This is, again, much better now thanks to more or less emergency mitigations. But it took them a few months and it's of course a major goof up to not think this through better. By the time it was fixed, many had started losing interest in the game.
It's hard to extrapolate networking from testing to massive scales, I understand that, but these are network architects with years if not decades in the business of launching games and MMORPG's. _Someone_ should have been waving a little red flag here and told "hey, you do realize we're centralizing a core part of the game that was never planned to be centralized, and if these sync requests fail it's going to ruin their gameplay. So we're taking a risk and with very real fallout as well."
But maybe someone did... Maybe many in fact did. Such warnings may not be the end of the story unfortunately.
girvo
Blizzard is long dead. Such a shame. I’ll never pay for another of their games until… actually I’m not sure when, or what they could do to bring me back. They’ve poisoned their brand so completely, and their latest releases have been either somewhat mediocre or mismanaged into the ground over time.
shitloadofbooks
They just got bought by Microsoft for almost 70 Billion dollars.
fifticon
Their IP and player base just got bought for 70b. They will make new 'blizzard' games, the way Disney makes StarWars movies.
But I actually welcome it. Kotick has run blizzard into the ground, on the formula 'maximize profits instead of player satisfaction', which is the opposite of the formula that made the blizzard name. At least MS will, presumably, milk the IP long-term-responsibly.
o_m
I rather be dissapointed of the new stuff than seeing the franchice dying. Maybe they make some cool spin-offs for the true fans, like Disney did to Star Wars.
tyre
Disney’s Star Wars series have been excellent. They bungled the sequel trilogy for sure, but I’m not convinced that they are worse for Star Wars.
rainonmoon
They're reportedly getting into it for metaverse and mobile properties, so don't count on it.
enkid
Kotick is sticking around.
ChoGGi
Bobby isn't going anywhere yet, he's reporting to Phil.
AlwaysRock
Gaming companies are incredible. Anyone who loves games tend to hate the large gaming companies. Yet they print money and will continue to put out shit products year after year. So people can say X company is dead while they get aquired for 70 billion dollars.
What a crazy industry.
BlueTemplar
Yes, since WoW it was basically not Blizzard any more, but Activision-Blizzard ("ActiBlizz"), a quite different company...
kmlx
> Blizzard is long dead.
i'm still in somewhat of a denial since i really like their IPs. and diablo 4 is still very much on my radar. if that one tanks then I hope something changes as their IPs are just too good...
da_chicken
They botched the Warcraft III remaster hard, and I can't forgive them for that. It doesn't matter that they farmed it out. They chose to farm it out, and they chose to ship it in the state we got.
Take all that along side all this sexual harassment and anti-worker BS they've been pulling for decades, and I just don't care enough anymore. I don't need anything Blizzard wants to sell any more. I don't need to buy something to tarnish my memories of fun games. I don't need to replay those games if they're made under atrocious conditions. I'm no longer willing to give my money to a company that is emblematic of everything wrong with video games.
Now with other companies pulling that same BS, and now some are coming out in favor of NFTs?
Fuck 'em. I don't need AAA games. Indie titles are just as good, and I've got a hundred other things vying for my free time.
wayoutthere
Most of their IP is dead at this point; Warcraft is a dead horse they’ve been beating for the last decade, StarCraft is effectively abandoned, and Diablo 3 was a blatant cash grab from day 1 with a mediocre game behind it. Hearthstone and Overwatch are doing ok as esports but those aren’t the Blizzard IP I actually like.
To think that any future games will be better than what we’ve gotten over the last decade is just being in denial that they’re Activision now. They have continued to mine the nostalgia of the player base with mediocre remakes and retread content and, combined with the fact that it’s now public knowledge how toxic Blizzard culture was during the “golden era”, it has destroyed most of the cultural value that IP had.
pfraze
Overwatch league is kind of hosed right now because of the weird shenanigans around OW2. Last I heard, they were planning on dropping team sizes by 1 (so a bunch of pros are getting fired) and they also planned to have next years league play the unreleased OW2 beta (??). It’s in a weird place.
asdfasgasdgasdg
AAA development slog like what is apparently happening with D4 rarely bodes well for fun. Dev work apparently began in 2014 and it's not likely to be released until 2023 at the earliest.
mrits
I don't like the game but they are just a hand full of years off from creating a huge success in Overwatch
freeflight
Overwatch released over a hand full of years ago, it already had its "couple of months of hype" since then.
mrits
If you have access to wikipedia you could learn that neither of those statements are accurate. It has 6x more players than the first few months of 2016.
olsgaarddk
This reminded me of a recent experience on WeChat. I hadn't used it for a few years and recently tried to log in.
I was told, that my account had been deactivate due to inactivity and that it was against my agreement with Tencent not to use WeChat regularly. After that I had to check a checkbox promising to log in regularly.
Luckily I haven't paid for WeChat, and I don't need it anymore to keep in contact with friends, so I was far enough removed from the situation to laugh at it.
oefrha
To be fair, there is a known problem of social media / messaging accounts being hacked and reanimated by botters / scammers long after the actual account owners have stopped using them.
But it makes no sense at all for games.
fsflover
We really need to fight against DRM: https://www.defectivebydesign.org/.
mattl
DBD doesn't really have any solutions to any of this other than "free software"
hsbauauvhabzb
I recently setup pihole, which subsequently went down while playing PS5, Effectively taking out my internet. My PS5 basically refused to play the most recent Star Wars after about 30 minutes. Next time I’ll just pirate the bloody thing.
kmlx
> I recently setup pihole, which subsequently went down while playing PS5
i think this is the issue right here.
mschuster91
A game should work in single player mode no matter the network quality or censorship by any of the layers in-between.
It's one thing (and annoying enough) if multiplayer servers are shut down after a couple years without opening the source of the server or at least distributing VMware images. But single-player functionality should always work, because why should I otherwise buy a game for 50+ €?!
BlueTemplar
No, no excuses for no real online multiplayer either : even on PC Diablo 2 Resurrected sucks, because (AFAIK ?) they added always online DRM requirement (via Battle.net launcher), but especially removed real online multiplayer (leaving only their walled garden Battle.net) play, and finally removed (most) modding potential.
Which were the main reasons why Diablo 2 classic was still played in the first place !
hsbauauvhabzb
The issue is their toxic drm.
daneel_w
What is the actual effect? Are your characters deleted? Is your legally purchased copy (license) of the game forfeited?
robrtsql
I assume it's sensationalized, and that the truth is that "You cannot play Diablo 2 resurrected after 30 days of being offline (until you go online again to re-affirm your ownership of the game)".
I still very much do not like this, given that someday the server which affirms your ownership of the game will be taken offline.
exdsq
Doesn’t the Xbox require this for all games?
Linosaurus
Neither, but the game refuses to run until it can call home. (Edit: after which you can enjoy it for another 30 days without Internet access if you want to)
For some official confirmation of the policy:
wodenokoto
Yeah, the post is so low on information it really doesn't seem like its worth taking seriously. Not even the screenshot supports the claim.
KyleBerezin
This is the kind of question that should be the top comment on HN. I'm surprised to see so much jumping on the bandwagon for an obviously exaggerated claim. note: I am not defending what blizzard is doing.
mdp2021
The points are
-- that they are mandating your machine to be online, and
-- that the working state of the product will depend on infrastructure outside your power
and possibly more.
marcus_holmes
At this point I'm just not buying anything by the dumpster fire that used to be Blizzard.
ddtaylor
Most of us don't care and we just want to play vidya games.
AlwaysRock
You are getting down voted but that is what most players care about it. It's the reason COD and every 2K or sports game gets worse every year. It's the reason Pokemon somehow continues to become more and more souless. It's the reason companies can put out shit and still print money.
hajile
Doom cost $30 in 1993 ($60 today) and only had a handful of developers. By all rights, games should be costing $150-200 given the complexity and amount of human effort required. Instead, they've cut costs everywhere.
When you pay your devs 50k per year while requiring 60-80hr work weeks, experienced devs aren't going to apply. Young, inexperienced devs fill the roles instead and make junior dev mistakes all over the place.
Once you move to subscription models, you can update games rather than constantly hype the next version. You have more consistent revenue streams and can give incentives to your devs to stick around. Valve doesn't quite have a subscription model (they make their money from their store), but does show how long-term devs working on the same game for many years gives excellent results.
As much as I dislike the idea of not owning games, I suspect it is the future, but the overall quality will go up as a result.
ddtaylor
Firstly, I'm not concerned with being downvoted. Reminding people of the reality we actually live in isn't always popular. People enjoy being outraged and love to hate on big companies like Activision, yet they will and do continue to buy their products in massive numbers. There is a disconnect between what the public says and what they actually do.
headsoup
I think this is the problem with growing access to a global audience(market). It doesn't matter if the product sucks if the marketing spend and reach is enough that you get X% of that global pie and make good money.
And it's an easy sell for investors too: release in a couple more countries and 'hey, sales doubled, everyone loves it!!'
There's plenty of indie quality out there, but it's immensely drowned out by the top end in marketing, influencing and availability.
hydrok9
Give people more credit, they will play what they're offered, it's not their fault they're offered crap.
mdp2021
You are responsible for your actions. What you fund, you encourage.
ddtaylor
Pretty sure then as a tax paying citizen that I'm responsible for drone assassinations etc., so by comparison the entire Blizzard drama would be pretty low on the priority list by that logic.
marcus_holmes
I'm not even talking about the politics. Just the shit games with the crappy player-hostile business models.
Blizzard used to make awesome games that were fun to play. They came up with some of the most enduring game franchises, and their games are still classics. Now, not so much. Actually, not at all. It's all just repetitive shite based on the same old tired universes.
hlbjhblbljib
Would be nice to only play good ones. If only you could predict the experience you'd have by the developer.
autoexec
You could always just wait. I'm only now working my way through the PS3 library and I could look up which games were considered the best on that platform, each title was ~$10 on average, that price often included a bunch of DLC, and every game is as patched as it's ever going to be. I'm playing Uncharted 3 right now which I picked up for $4. The box says that it includes $45 worth of DLC and on install it downloaded over 500MB of patches (which the internet tells me were very badly needed). I get all the fun and none of the frustration at a tiny fraction of the price
Once I run out of PS3 games I'll pick up a PS5 and work through the PS4 games that were actually worth it.
headsoup
Once upon a time we got things called 'demo discs' with our gaming mags that had a taste of the games coming out soon so we could inform ourselves.
It's nice to see lately that Steam is providing more demos, which should have been a thing all along, but the logic that demos is bad (and how they disappeared largely some time ago) is only a benefit for those wanting to shovel crap out.
baud147258
well, you can buy the older version which can run under nearly any version and doesn't require to phone home before launching, afaik
headsoup
Yes there are a lot of good little unthinking consumers around sucking at corporate mother's teats. The future is bright.
ladyattis
This is why I'm glad I still have my old copy of D2 to play Median XL and the like. Blizzard can kiss my butt if I'm gonna pay for their DRM'd copy of the game I already own.
asdfasgasdgasdg
I know folks on this site don't like it, but in the wider gaming community, there is essentially no demand among legitimate buyers for an always offline gaming option. We have access to the internet almost no matter where we are, or can easily get it. Why should we care if a game needs to check in periodically? What harm is it likely to do to any given legitimate buyer?
It's almost certainly worth it to Blizzard to lose the tiny fraction of sales from people who care about this issue to prevent the buy-offline-return pattern that some folks might opt to use without this check in place. Yes, it won't prevent all piracy, but it's probably a net positive for revenue.
salamandersauce
What happens when Activision decides its no longer worth keeping the server up? Or some other problem occurs keeping it from checking in, e.g. death of Nintendo Switch Online.
I can still play Gameboy games I bought 20+ years ago with no problems besides maybe replacing the save battery and the occasional contact clean. Will I be able to do the same with Switch games I bought? For some titles that already seems to be a no.
asdfasgasdgasdg
For the tiny tiny tiny fraction of users who will still be playing the game at that point, it will be a sad day. Most gamers do not make purchasing decisions based on something that might happen twenty years from now, since >99.9% of them will have moved on from the game by that point.
> I can still play ...
But do you? I mean, perhaps you do, but most folks don't. That's why I emphasized the question of harm a gamer is likely to suffer.
Kalium
It's pretty rough for historians, archivists, and curators too. Can you imagine if books became unreadable twenty years after publication because >99.9% of readers will have moved on from the book by that point? Or if every painting, sculpture, photograph, or musical recording self-destructed in the same time period?
At this point I think it's fair to say that games are cultural artifacts. We should be at least a token amount of interested in making it possible to preserve them.
anthonypasq
well the Diablo 2 servers have been online continuously for over 20 years already, so I'm not exactly sure this is a valid concern for the vast majority of people.
mdp2021
> I'm not exactly sure this is a valid concern for the vast majority of people
If people do not note the reason for concern in being dependent from third party infrastructure for having a purchased good in working state, their societies have immense problems.
> valid concern ... vast majority of people
Absurd. The concern is valid irregardless of the individual.
hungryforcodes
The problem is OBVIOUSLY that it tethers you to servers or some such application somewhere that needs to validate your game. And it could (and will) be turned off at some point. So the game is CLEARLY not yours.
We can run games from the 90s and 2000s, because there is no need for servers.
asdfasgasdgasdg
> So the game is CLEARLY not yours.
What's important to me, and to most gamers, is whether I can play a game for the duration of time that I desire to do so. So when I'm looking at D2 resurrected, I'm thinking something like this:
"If I buy this game, the longest I'd probably play it for is about a year. In future years I may return to it for briefer and briefer windows, asymptotically decreasing toward zero minutes per year as time approaches infinity. I think it's likely that Blizzard will keep the servers running for at least 20 years based on past performance. What is the area under the curve outside of twenty years proportional to the total value I intend to extract from the game?"
For me, I estimate the area at around 0. Even if I thought that a tenth of my total playtime would occur outside the initial 20 year window (extremely unlikely and generous estimate -- probably nobody exists like this), what is the present value of that future enjoyment? At a 4% discount rate and a fifty dollar initial purchase, the present value is $3. There's just not enough there for most people to be bothered about.
feoren
I've recently started playing Morrowind again. I was pleasantly surprised to see a healthy modding community that's still adding lots of new content, fixing bugs, and improving graphics. The UI is still clunky, but better than it used to be (with these mods), and the story is still one of the best games ever. It came out in 2002.
I would argue that many gamers are wrong if they think they're never going to want to revisit one of their favorite games. In fact the primary market for D2: Resurrected seems to be gamers who want to revisit one of their favorite games from 20 years ago.
rhino369
I think its a fairly reasonable requirement if:
1) you advertise in bold/black letters that internet service is required every X days. No bait and switch.
2) you are required to release an update disabling the call home feature if you plan to take down the activation server.
hydrok9
Probably it's an issue more with older people who remember when this kind of thing was unheard of. In the modern day people are online all the time anyways, it doesn't make a big practical difference, which makes the ethical issues seem overblown.
Regardless, I paid for my "license" to use the software on my personal machine, I shouldn't have to rely on someone else's machine to make that happen.
mdp2021
> there is essentially no demand
And? You remove the 'Z' key from the keyboard because it is the least used letter?
> we have access to the internet almost no matter where we are, or can easily get it
No, not everywhere - secondarily. Primarily, some people keep some devices airgapped, and only specialized ones online.
> Why should we care if a game needs to check in periodically?
Because it is absurd - the worst sin.
f6v
It’s just that people put up with a fact that offline-first games started requiring logging in with an account. Why do I have to do that for Doom Eternal? And this enabled publishers to push even more rediculous online handicaps. Their wet dream is to make every game “a service”.
lmilcin
The problem isn't requirement of being online.
The problem is forcing people to be playing the game regularly or loose whatever they have "accomplished".
asdfasgasdgasdg
> The problem is forcing people to be playing the game regularly or loose whatever they have "accomplished".
That problem isn't the one documented in the link we are discussing. Can you point me to some kind of citation that shows this is happening? I've not heard about it and a brief google search does not reveal anything.
BlueTemplar
That's the worst part of playing Diablo 2 "classic" over Battle.net (rather than open Internet) : after 6 months of inactivity, your character and all the items you had stored on them are deleted from Blizzard's servers ! (And you don't get to keep an open copy of them.)
akeck
This reminds me of the 100 Rabbits folks having to ditch their standard creative software (Adobe) and Apple hardware during their Pacific Ocean traversal. After a month or two offline, every single token timed out and those apps and hardware stopped working.
gfd
Do people not remember losing their characters/mules after 90 days of inactivity in the original diablo 2?
aerique
Yes :-(
ddtaylor
D2R at launch was bad. Everyone, including Blizzard, admits that. But, after launch it's been pretty good. They are releasing the first balance/content patch in over 10 years and everyone is pretty hyped about it.
With regards to the whole "30 days offline" thing - this was well known way ahead of launch. This is how all Blizzard games have worked for many years now. When they cancelled TCP/IP local play support the community asked them about it and they put an questions and answers segment out that included information about how you would need to connect to servers every once in a while to unlock game files.
If that's not your thing then don't play or grab a crack. shrug
hfourm
I also quite enjoyed D2R on the Switch. Controller mapping worked VERY well, and it was a great mindless addiction for a month or two after release.
Yes, there were some annoying server problems, but the game was great and still felt fresh even though it was a remake. I have stopped playing now (not trying to be on that eternal grind...) but overall thought it was pulled off MUCH better than the WC3 remaster.
mdp2021
> the whole "30 days offline" thing - this was well known way ahead of launch
"The clause about the rights to dating your sister was well known way ahead of launch"
ddtaylor
It's actually explained in the FAQ section of this post: https://news.blizzard.com/en-us/diablo2/23658118/diablo-ii-r...
Majromax
I don't see any explanation about 30-day online requirements at your link. However, you may have provided the wrong link: the FAQ is about a technical alpha build rather than the full release.
acdha
> With regards to the whole "30 days offline" thing - this was well known way ahead of launch.
If this was true, wouldn’t it be listed on the sale page?
ddtaylor
It is listed on the sale page: https://us.shop.battle.net/en-us/product/diablo_ii_resurrect...
> Internet connection, Battle.net® desktop app and Battle.net® Account required to play.
acdha
That wording is why I said it didn't — note that it doesn't say anything about the offline mode at all.
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Diablo 2 resurrected was the most infuriating experience I have had. I bought it in the Switch store against my better judgment, partly because in their support forum they said that offline mode would of course always be offline.
For the first few days people could hardly even start the game, I tried to return it right away, because it's basically a bricked game at this point, but Nintendo doesn't want to refund switch games unless you're in North America.
I had already forgotten about it, but I get angry just reminded of that. Yeah, it's just 50 bucks, but when you got cheated on those 50 bucks that leaves a bad taste in ones mouth.