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ilaksh
WalterGR
> If you look at the itch.io section there are a lot of games made with this engine. ... The sheer volume of creative content produced is amazing.
Looks like nearly 100. https://itch.io/c/790679/adventuron-games
dyates
Gruescript is a similar system, released a couple of months ago (though it doesn't have official support for graphics):
Waterluvian
This is ridiculously awesome. But I can’t do graphics. Can we use AI to generate graphics based on the descriptions, and do it in pixel art style?
hantusk
we're not far away :) https://twitter.com/nshepperd1/status/1446004530433323018
There's a notebook too, if you're curious
bserfaty
Can I give an AI a bunch of drawings and it will make a text adventure out of it?
anthk
Being aware of the background of the author, I guess it has ZX support, for sure, but not for the z-machine.
Anyway, more IF is always good, but not for the ones like "Choose your own adventure", as these game are extremely linear. OFC, most of IF games can be put as "linear", but a lot of them have different methods to reach a point or solve a puzzle.
cogburnd02
Would be great if there were files available for the Z-machine that played out the original Edward Packard CYOA series, like Through The Black Hole, e.g.
dfabulich
They're not available for sale, but you can find them all as clickable epubs. (Any device that can run a Z-machine can run an epub reader just as easily.)
mrob
Any modern device will run both, but Infocom's Z-machine ran on old 8-bit home computers. Even if you ignore EPUB's image support (which includes the complicated SVG format), EPUB is zipped XHTML+CSS. I'd be very surprised if you could fit a parser and renderer for all that in the limited RAM they had available.
cogburnd02
I suppose an epub would be pretty easy to convert (on a modern machine) into something like ZIL for ZILF. Good thinking.
anthk
Those could be implemented trivially even with raw Inform6. Or any language. Even HTML, too.
aleks224
I'm thinking of doing this with my kids for programming exploration + imagination development. Anyone has ideas how to quickly generate pictures/graphics, such as, draw them by hand and make them super small PNGs? It seems that drawing them by an image editor would be super tedious.
freediver
The otherwise excellent tutorial doesnt mention it:
https://adventuron.io/documentation/tutorial-a.html
So I am thinking using something like https://www.pixilart.com/draw
To take it further this is a great use for Text 2 IMG AI models
https://deepai.org/machine-learning-model/text2img
https://vision-explorer.allenai.org/text_to_image_generation
https://creator.nightcafe.studio/create/text-to-image
and then something like this at the end: https://pixel-me.tokyo/en/
bobbytuck
It'd be nice if it compiles down to ZIL.
atum47
I was working on something similar, but without graphics. This seems really well made. Nice job.
anothernewdude
It's a shame you can't self-host the editor. My main use-case for doing this was to occupy me when I was without internet.
forkhandles
The current release version was uploaded to archive dot org a few months back (for self hosting):
TulliusCicero
Any recommendations for games made with this engine?
woolion
I can recommend ours:
https://okfeather.itch.io/feathery-christmas
It's a ~1/2 hour playthrough, with music and graphics, and the source is on github:
TulliusCicero
Thanks!
Korpocalypse
awesome fun, albeit lots of typos
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If you look at the itch.io section there are a lot of games made with this engine.
I feel like I usually don't have energy for games anymore. But more than that, there are an effectively infinite number of games or media to select from. It's a bit frustrating that I am not able to explore many of them.
I mean I might spend a couple of minutes with a game once in awhile and then decide to move on. But I think many of them would be really interesting if I could take the time for a deep dive.
The sheer volume of creative content produced is amazing. I think there are many worthy efforts that get overlooked.