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What Douglas Engelbart Taught Me About Designing User Interfaces

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Brian Lovin

·

Feb 10, 2022

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Defending a multi-button mouse, Englebart explained to the group that immediate learnability should not always be the goal of a hardware device or a software interface. In many circumstances an effective interface may be complicated and challenging to learn. Englebart offered the keyboard as an example of a complicated input device. It takes considerable time and effort to learn touch-typing, he said, but once mastered, you’ll enjoy a lifetime of fast text input.